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  • 0%3Duid%28root%290=uid(root) October 2007
    Zul’Aman

    Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.

    Guild Banks Introduced

    The Guild Bank is a shared repository for an entire guild and will be accessible through new NPC’s called guild bankers. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.
    • Up to 6 purchasable tabs each containing 98 item slots.
    • Permissions to view/deposit/withdraw per tab.
    • You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants).
    • Transaction logs of the last 50 actions in the bank viewable on a per tab basis.

    General
    • Zul’Aman
    • Guild Banks
    • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
    • Expertise: We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.
    • Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
    • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
    • On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
    • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
    • A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
    • Flying units can see ground units and vice versa at any altitude.
    • Players no longer gain the moving AOE radius bonus if they are jumping.
    • Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
    • Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
    o Friendly: 5% discount
    o Honored: 10% discount
    o Revered: 15% discount
    o Exalted: 20% discount
    • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
    • Pets will try to get behind their targets when engaging in melee combat.

    Racial Abilities
    • Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
    • Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
    • Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

    PvP
    Arenas
    • The top ranked team of each battlegroup for each format will receive a new unique title for the end of Season 2 called “Merciless Gladiator”.
    Battlegrounds
    • Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
    • Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
    • Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
    • Players will now be able to cast spells for free in the Battleground before it begins.
    • Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
    • Alterac Valley
    • Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
    • All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
    • Honor from capturing towers has been increased.
    • All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
    • Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
    • Many NPCs in Stormpike and Frostwolf holds are no longer elite
    • Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
    • The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
    • Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
    Eye of the Storm
    • The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
    Warsong Gulch, Arathi Basin, Eye of the Storm
    • Additional bonus honor is now awarded upon conclusion of the battle.

    Druids
    • Barkskin: It is no longer possible to cast this spell while Cycloned.
    • Cure Poison and Abolish Poison are now usable in Tree of Life Form.
    • Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
    • Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other’s Entangling Roots.
    • Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
    • Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
    • Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
    • Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other’s Hibernate.
    • Intensity (Restoration) increased to 10/20/30% mana regeneration.
    • Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
    • Rebirth cooldown reduced to 20 minutes, from 30 minutes.
    • Remove Curse is now usable in Moonkin Form.
    • Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
    • Soothe Animal: This spell now properly consumes Nature’s Swiftness.
    • Tranquility now gains additional benefit from spell damage and healing bonuses.

    Hunters
    • Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
    • Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
    • Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
    • Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other’s Misdirection.
    • Readiness: This talent now finishes the cooldown on Kill Command.
    • Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
    • Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
    • Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
    • Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
    • Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.

    Mages
    • Arcane Intellect and Arcane Brilliance mana costs reduced.
    • Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
    • Arcane Missiles: Players will no longer get strange error messages when casting this spell at evading targets. The spell will simply fail.
    • Detect Magic removed. All players may now see their target's beneficial effects at all times.
    • Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
    • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
    • Hypothermia duration increased to 45 sec.
    • Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
    • Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
    • Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
    • Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other’s Polymorph.
    • Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
    • Remove Curse range increased to 40 yards.
    • (NEW SPELL) Ritual of Refreshment available on trainers at level 70.
    • Spellsteal: It is no longer possible via this spell to get two Forbearance debuffs at the same time.

    Paladins
    • Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
    • Cleanse and Purify range increased to 40 yards.
    • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
    • Divine Favor: When this ability is cast immediately after a critical heal, it will no longer be removed incorrectly.
    • Exorcism mana cost reduced.
    • Fanaticism (Retribution) now also reduces threat caused by all actions by 6/12/18/24/30%.
    • Hammer of Wrath mana cost reduced.
    • Holy Wrath mana cost reduced.
    • Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
    • To: Judgement of Light: The combat log will now show the health gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
    • Precision (Protection) now increases spell hit chance as well.
    • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
    • Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
    • Seal of Vengeance: The bonus damage this ability dealt when the debuff is fully stacked on the target was incorrectly too low. It is now increased.
    • Spiritual Attunement: This ability will now gain mana properly from Vampiric Embrace heals.
    • Vengeance (Retribution) duration increased from 15 to 30 seconds.
    • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
    • Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

    Priests
    • Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
    • Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
    • Cure Disease and Abolish Disease range increased to 40 yards.
    • Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
    • Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
    • Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
    • Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
    • Holy Fire: The tooltip on rank 4 has been adjusted.
    • Inner Focus: Rank 4 will now properly affect Lightwell.
    • Inner Focus: This effect is now properly consumed by casting Mind Soothe.
    • Meditation (Discipline) increased to 10/20/30% mana regeneration.
    • Mind Soothe: This spell will now consume Inner Focus.
    • Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
    • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
    • Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
    • Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
    • Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other’s Shackle Undead.
    • Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
    • Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.

    Rogues
    • All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
    • Blade Flurry: This ability now works correctly in all cases with shielded targets.
    • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
    • Cold Blood: Fixed an issue where this buff was sometimes getting removed when an attack missed.
    • Dirty Deeds now also increases damage against enemies below 35% health.
    • Fleet Footed (Assassination) now increases movement speed by 8/15%.
    • Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
    • Precision: This talent now also applies to ranged weapons.
    • Riposte is now subject to diminishing returns in PvP.
    • Remorseless Attacks: This talent can no longer be triggered by the death of a rogue’s target dummy or other pet.
    • Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
    • Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
    • Sap: Multiple Saps placed by multiple Rogues will now be handled correctly in all cases.
    • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.

    Shaman
    • Chain Heal: The tooltips on tanks 1-3 have been adjusted.
    • Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
    • Cure Poison and Cure Disease range increased to 40 yards.
    • Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other’s Earth Shield.
    • Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
    • Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
    • Frost Shock is no longer subject to diminishing returns.
    • Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
    • Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
    • Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
    • Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
    • Mana Spring Totem effect increased.
    • Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
    • Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
    • Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
    • Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
    • Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
    • Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
    • Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
    • Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

    Warlock
    • Banish can no longer be cast on targets tapped by other players or groups.
    • Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
    • Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
    • Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
    • Nether Protection (Destruction) now has a new, more distinct visual effect.
    • Ritual of Souls now takes significantly less time to cast and complete.
    • Seed of Corruption detonation will now obey line of sight.
    • Shadow Embrace: This talent’s effect can no longer trigger other effects.
    • Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
    • Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.
    • Soul Siphon (Affliction): If a Warlock already has a particular spell cast on a target, reapplying before its duration ends will no longer grant an additional bonus.

    Warrior
    • Charge will work more often when targets are up against unpathable areas like walls and poles.
    • Defiance (Protection) now also grants 2/4/6 weapon expertise.
    • Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
    • Disarm is now subject to diminishing returns in PvP.
    • Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
    • Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
    • Intervene will no longer place you in combat.
    • Hamstring now has a 10 second duration when used on PvP targets.
    • Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
    • Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
    • Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
    • Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
    • Sweeping Strikes and Deathwish have swapped locations in the talent trees.
    • Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
    • Sweeping Strikes: This ability now works correctly in all cases with shielded targets.
    • Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
    • Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
    • Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.
  • 0%3Duid%28root%290=uid(root) October 2007
    Professions
    • All primary profession trainers outside of capitals (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking, Tailoring) have been changed to train up to Artisan level (skill level 300) in their respective professions.
    • The capital cities now possess Artisan level trainers for the primary professions they support, and are surrounded by their newly-dubbed Apprentices where applicable. Please visit your local Master trainer when you wish to train.
    • You can now control-click on a recipe to see how the item that is made by that recipe will look on you in the dressing room.
    • Alchemy
    o Added a sound for when a cauldron is created.
    o Added a new potion to alchemy trainers: Mad Alchemist's Potion. This new potion requires Alchemy to consume.
    • Blacksmithing
    o A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
    o Sharpening Stones and Weightstones now last 1 hour.
    • Cooking
    o Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
    o Reduced the maximum skill obtainable from recipes between 200 and 300. This does not include Outland recipes.
    • Enchanting:
    o Duration of wizard and mana oils created by enchanters has been increased.
    o The Surefooted enchantment now requires Fel Iron Rod (was Runed Eternium Rod).
    o Added a new enchant shield recipe to trainers that increases resilience.
    • Engineering:
    o Cogspinner Gearcutter in Ironforge and Sovik in Orgrimmar now sell the schematic for the Steam Tonk Controller in a limited supply.
    o Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
    o Materials required to create the Steam Tonk Controller have been reduced. To reflect the reduced requirements, the maximum skill gain has also been reduced somewhat.
    o Plans for a new Field Repair Bot are rumored to belong to a select few Gan'arg Analyzers in Blade's Edge Mountains.
    o Plans for a new arrow making device can be found from Sunfury Archers.
    o The plans for adamantite shells now create an Adamantite Shell Machine. The machine creates 200 high quality bullets at a time, with 5 charges per item.
    • Fishing:
    o Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
    o New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
    o Fishing difficulty reduced for some areas in Nagrand.
    o You can now fish in Ironforge again.
    • Herbalism
    o Picking herbs will no longer cause effects on items to trigger.
    o Fel Blossoms are now unbound, but have an additional requirement of 275 herbalism to use.
    • Jewelcrafting:
    o A new skyfire meta gem recipe can be obtained from the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
    • Leatherworking:
    o Stylin' hats no longer require Zhevra leather.
    o Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    o Increased the range at which you can gain leatherworking skill from crafting drums.
    o Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    o Slightly increased the radius of Drums of Panic.
    o Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
    o Reduced the faction required to obtain Drums of Battle and Drums of Panic.
    o Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
    o Drums can now be used while shapeshifted.
    o A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
    o New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
    o New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
    o A new recipe is available from Grand Master leatherworking trainers to make a 20 slot bag to hold leatherworking supplies.
    o The ogres in the barrier hills are rumored to have a pattern for a 24 slot bag to hold leatherworking supplies.
    • Mining
    o Mining will no longer cause effects on items to trigger.

    http://forums.worldofwarcraft.com/thread.h...65802&sid=1
  • romerashromerash October 2007
    priests are unplayable anymore. If i get back to the game I'll most likely retire my priest same way i did to my hunter
  • TheDeamonTheDeamon October 2007
    QUOTE (romerash @ Oct 30 2007, 06:16 PM) <{POST_SNAPBACK}>
    priests are unplayable anymore. If i get back to the game I'll most likely retire my priest same way i did to my hunter


    Well played Hunter's are crazy DPS in raids anymore(The 3 we have are normally in the top 5 for damage dealers, one of them normally holds the #1 spot on our WWS parses), and from reports on the PTR, they're pretty viable in Arena 5's.

    Priests are a slightly different story.
  • romerashromerash October 2007
    QUOTE (TheDeamon @ Oct 31 2007, 10:34 AM) <{POST_SNAPBACK}>
    Well played Hunter's are crazy DPS in raids anymore(The 3 we have are normally in the top 5 for damage dealers, one of them normally holds the #1 spot on our WWS parses), and from reports on the PTR, they're pretty viable in Arena 5's.

    Priests are a slightly different story.


    forgot to mention it's about pvp image/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />, raids get boring so fast for me. And i haven't tried arena on 2.3 on hunter
  • shadowshadow November 2007
    I just left my 1800 3v3 on accident shit shit
  • JonobonoJonobono November 2007
    3v3s don't impress me. 5v5 is where the action is at.
  • shadowshadow November 2007
    Lies
  • romerashromerash November 2007
    much harder and requires way more skills and teamwork to get 2000+ in 5v5 than in 2v2 and 3v3
  • JonobonoJonobono November 2007
    Was doing 5s with my weekly 1550s team at like 4 am. We played this team from my server like 5 times in a row. The first 2 times we got rolled. We all were on vent and we made a REALLY elaborate plan and put it into action. We destroyed them on try 3, got 25 points for the win, smoked them agian try 4 for about 23 points; they switched out two players and we rolled them on the 5th try for like 21 points. We armoried them, and found out we dropped their rated from like 1700 to 1625, and yes they were mostly 2/5 or 3/5 merciless, so it wasn't a purchased team.
  • 0%3Duid%28root%290=uid(root) November 2007
    where is nick? he needs to come on here and gloat.

    i love that kids getup
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